The game does disband your party every time you return to the hub rather than voting to go onto another level, forcing you to get together again for some reason.HTC's rebuttal only focused on its own products, whereas the report also notes sharply declining sales for Sony's PlayStation VR, Samsung's Gear VR, and Facebook's Oculus Go. And the matchmaking will only start a game when the host decides to start, which often leads to lobbies stuck with people joining and rejoining in a parade of players hoping for a game to start.Īt least cross-play works well, though you’ll need to use a nine character in-game ID to add people to a cross-platform friends list. If you’re lucky you can physically wiggle your head out of the scenery to fix it, but I had one person have to leave the match because they were stuck in this void. Speaking of tracking, sometimes your head clips through bits of scenery and this causes the game to go completely black and stop you from moving. I also had trouble aiming the assault rifle with two hands, both problems likely down to the less-than-amazing tracking that PSVR offers compared to other VR headsets. The latter boosts the cash you earn, but it’s too fiddly with the PSVR Move controllers. The simpler of the two has you eject the spent magazine and then move the gun to your chest to reload, while the more complex has you place the new magazine into the gun and then pull back the slide. ![]() There are other issues, such as with the two reloading systems. This is a great touch and I’d like to see more ideas like this for the bigger enemies, as outside of this you’re just unloading your ammo reserves into them without any health bars to let you know how you’re doing. The Juggernaut, a super tall infected with body armour on, picks up a player before killing them, allowing the player to escape if the infected’s head takes enough damage. This is exacerbated by the limited number of special infected and the lack of gameplay variety they offer – you just run away and shoot the weakpoints for three of them. Replay value is meant to come from upgrading your weaponry, but that can only keep you entertained for so long before repeating the five levels begins to blunt your enthusiasm. They take about 15-20 minutes each to finish, you can quite comfortably finish them all on rookie in one sitting. The biggest complaint I have is that there are only five levels at launch – more are promised through post-release seasons. I still don’t have a sight for the heavy pistol I’ve been using since about 40 minutes into the game. The problem is that you get an awful lot of duplicates and attachments for weapons that you don’t want to use, so it will take a long time to unlock the ones that you actually want. ![]() You find floppy discs scattered around the levels, each of which will award you with a new attachment if you can get them to a safe room and finish the level. It’s a good system allowing you to customise your favourite gun exactly how you like it, but unlocking attachments is a chore. Each of these can have various attachments like reflex sights, barrels to increase accuracy or decrease recoil, and more. You retain your inventory between levels in After the Fall, and you have six guns to fill it with – your choice of two pistols, an uzi, assault rifle, shotgun, and light machine gun. Here you’re sent out to collect Harvest, a resource which is dropped by zombies when they die, and is then used as a currency to buy and upgrade your weaponry. The big enemies have weakpoints to shoot to take them down quicker, and your mission is more than just surviving in After the Fall. It’s not all changes that simplify the experience, though. There doesn’t seem to be an AI director in the background summoning hordes because you’re taking too long hunting for resources and there are no melee weapons or attacks at all, so if samurai sword-ing your way through zombie hordes is what you are after, you’d best stick to Saints and Sinners. It’s a lot more straightforward than Left 4 Dead elsewhere as well. There’s no smokers to pull you out of safety, no spitters to smartly split up the group, no creepy witch to terrify you out of nowhere, just a boomer and three increasingly large tanks. ![]() While there are special zombies in After the Fall, they boil down to an explosive one that fogs up your eyesight and three larger ones that are varying degrees of bullet sponge. So far, so Left 4 Dead, but After the Fall differs from its inspiration in a variety of ways.
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